![]() ![]() It was supplemented by several other multimedia projects including the novel Dead Space: Martyr, the animated movie Dead Space: Aftermath, the spin-off game Dead Space Ignition, and a mobile prequel. Multiplayer was included as a separate mode based on both fan feedback and requests from Electronic Arts.Īnnounced in 2010, Dead Space 2 saw an extensive marketing campaign from its publisher. The gameplay was adjusted based on feedback from players and the team's experience, in addition to making it faster-paced and having more overt action elements. The storyline, alongside building upon and expanding the series lore, focused on Isaac's deteriorating mental state, with classic nursery rhymes being used as motifs playing into the narrative and Isaac's visions. Pre-production began in 2008, immediately following the release of the original Dead Space. The game included a competitive multiplayer, with the Sprawl's security forces fighting teams of Necromorphs. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. ![]() The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, the story follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating mental illness induced by the alien Markers. It was released for PlayStation 3, Windows, and Xbox 360 in January. Text logs - These are simply text files usually of emails and the like and are the least common of the three.Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts.Audio logs - These are audio recordings of communications between various members of the crew and also messages that have been left behind by those who have been cornered.Video logs - These are usually security feeds and video diary entries and are also how Isaac Clarke usually receives communications from Zach Hammond and Kendra Daniels. ![]()
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